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Vegetation

Some plants made for a project, not all were used. I made base for the plants in blender, then sculpted them in zbrush. Later I baked them onto plane and painted them in substance painter for a basecolor map. After that I took them to substance designer where I worked on maps. Next I put leaves together in blender and finally imported them to unreal 5.1. At the end I just made some tweaks on maps in sd.

Reference; source: google + mine

Reference; source: google + mine